They have the AP trait and totally own me, it seems. It appears to work now, though I have to work out how to take Lunelaith without getting totally owned by the javellin men that defend it. It appears to be related to the bug that causes Dwarven Axethrowers to crash the game. Marceror, you're also posting on the TWC forums under the same nick? I've tried three times, and three times the game has crashed within minutes of me starting the battle. The problem is, it seems to crash constantly during the fight. I've also moved against Lunelaith - which is bandit occupied - and have been trying to take it for a while now. So far I'm doing the usual thing in obtaining trade rights and gathering map data, but the AI seems even more stingy than in the vanilla game with their maps and trade rights. Population is quite low, though, so it'll probably take a long time before it'll actually start returning a descent profit. The Dwarfs start with, amongst others, Erebor, which is already a huge city. It's made me realise also how I was utterly meta-gaming M2:TW, because I have no idea where to go.īuildings are quite expensive for this early in the game, but it's offset by the fact that the building times are also quite long, so on average (expense for a building per turn) it's manageable. So far I've taken Wormcove in a move to try to take over the entire northern ranges and then move down towards Isengard. So I've started a game with the Dwarfs because I like strong heavy infantry (I blame Hashashim).
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